C# Mutex對(duì)象學(xué)習(xí)經(jīng)驗(yàn)
C#語言有很多值得學(xué)習(xí)的地方,這里我們主要介紹C# Mutex對(duì)象,包括介紹控制好多個(gè)線程相互之間的聯(lián)系等方面。
如何控制好多個(gè)線程相互之間的聯(lián)系,不產(chǎn)生沖突和重復(fù),這需要用到互斥對(duì)象,即:System.Threading 命名空間中的 Mutex 類。
我們可以把Mutex看作一個(gè)出租車,乘客看作線程。乘客首先等車,然后上車,***下車。當(dāng)一個(gè)乘客在車上時(shí),其他乘客就只有等他下車以后才可以上車。而線程與C# Mutex對(duì)象的關(guān)系也正是如此,線程使用Mutex.WaitOne()方法等待C# Mutex對(duì)象被釋放,如果它等待的C# Mutex對(duì)象被釋放了,它就自動(dòng)擁有這個(gè)對(duì)象,直到它調(diào)用Mutex.ReleaseMutex()方法釋放這個(gè)對(duì)象,而在此期間,其他想要獲取這個(gè)C# Mutex對(duì)象的線程都只有等待。
下面這個(gè)例子使用了C# Mutex對(duì)象來同步四個(gè)線程,主線程等待四個(gè)線程的結(jié)束,而這四個(gè)線程的運(yùn)行又是與兩個(gè)C# Mutex對(duì)象相關(guān)聯(lián)的。
其中還用到AutoResetEvent類的對(duì)象,可以把它理解為一個(gè)信號(hào)燈。這里用它的有信號(hào)狀態(tài)來表示一個(gè)線程的結(jié)束。
- using System;
- using System.Threading;
- namespace ThreadExample
- {
- public class MutexSample
- {
- static Mutex gM1;
- static Mutex gM2;
- const int ITERS = 100;
- static AutoResetEvent Event1 = new AutoResetEvent(false);
- static AutoResetEvent Event2 = new AutoResetEvent(false);
- static AutoResetEvent Event3 = new AutoResetEvent(false);
- static AutoResetEvent Event4 = new AutoResetEvent(false);
- public static void Main(String[] args)
- {
- Console.WriteLine("Mutex Sample ");
- //創(chuàng)建一個(gè)Mutex對(duì)象,并且命名為MyMutex
- gM1 = new Mutex(true,"MyMutex");
- //創(chuàng)建一個(gè)未命名的Mutex 對(duì)象.
- gM2 = new Mutex(true);
- Console.WriteLine(" - Main Owns gM1 and gM2");
- AutoResetEvent[] evs = new AutoResetEvent[4];
- evs[0] = Event1; //為后面的線程t1,t2,t3,t4定義AutoResetEvent對(duì)象
- evs[1] = Event2;
- evs[2] = Event3;
- evs[3] = Event4;
- MutexSample tm = new MutexSample( );
- Thread t1 = new Thread(new ThreadStart(tm.t1Start));
- Thread t2 = new Thread(new ThreadStart(tm.t2Start));
- Thread t3 = new Thread(new ThreadStart(tm.t3Start));
- Thread t4 = new Thread(new ThreadStart(tm.t4Start));
- t1.Start( );// 使用Mutex.WaitAll()方法等待一個(gè)Mutex數(shù)組中的對(duì)象全部被釋放
- t2.Start( );// 使用Mutex.WaitOne()方法等待gM1的釋放
- t3.Start( );// 使用Mutex.WaitAny()方法等待一個(gè)Mutex數(shù)組中任意一個(gè)對(duì)象被釋放
- t4.Start( );// 使用Mutex.WaitOne()方法等待gM2的釋放
- Thread.Sleep(2000);
- Console.WriteLine(" - Main releases gM1");
- gM1.ReleaseMutex( ); //線程t2,t3結(jié)束條件滿足
- Thread.Sleep(1000);
- Console.WriteLine(" - Main releases gM2");
- gM2.ReleaseMutex( ); //線程t1,t4結(jié)束條件滿足
- //等待所有四個(gè)線程結(jié)束
- WaitHandle.WaitAll(evs);
- Console.WriteLine(" Mutex Sample");
- Console.ReadLine();
- }
- public void t1Start( )
- {
- Console.WriteLine("t1Start started, Mutex.WaitAll(Mutex[])");
- Mutex[] gMs = new Mutex[2];
- gMs[0] = gM1;//創(chuàng)建一個(gè)Mutex數(shù)組作為Mutex.WaitAll()方法的參數(shù)
- gMs[1] = gM2;
- Mutex.WaitAll(gMs);//等待gM1和gM2都被釋放
- Thread.Sleep(2000);
- Console.WriteLine("t1Start finished, Mutex.WaitAll(Mutex[]) satisfied");
- Event1.Set( ); //線程結(jié)束,將Event1設(shè)置為有信號(hào)狀態(tài)
- }
- public void t2Start( )
- {
- Console.WriteLine("t2Start started, gM1.WaitOne( )");
- gM1.WaitOne( );//等待gM1的釋放
- Console.WriteLine("t2Start finished, gM1.WaitOne( ) satisfied");
- Event2.Set( );//線程結(jié)束,將Event2設(shè)置為有信號(hào)狀態(tài)
- }
- public void t3Start( )
- {
- Console.WriteLine("t3Start started, Mutex.WaitAny(Mutex[])");
- Mutex[] gMs = new Mutex[2];
- gMs[0] = gM1;//創(chuàng)建一個(gè)Mutex數(shù)組作為Mutex.WaitAny()方法的參數(shù)
- gMs[1] = gM2;
- Mutex.WaitAny(gMs);//等待數(shù)組中任意一個(gè)Mutex對(duì)象被釋放
- Console.WriteLine("t3Start finished, Mutex.WaitAny(Mutex[])");
- Event3.Set( );//線程結(jié)束,將Event3設(shè)置為有信號(hào)狀態(tài)
- }
- public void t4Start( )
- {
- Console.WriteLine("t4Start started, gM2.WaitOne( )");
- gM2.WaitOne( );//等待gM2被釋放
- Console.WriteLine("t4Start finished, gM2.WaitOne( )");
- Event4.Set( );//線程結(jié)束,將Event4設(shè)置為有信號(hào)狀態(tài)
- }
- }
- }
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