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FileZilla 源代碼分析5

系統(tǒng) Linux
FileZilla是一個(gè)免費(fèi)開(kāi)源的FTP客戶(hù)端軟件,分為客戶(hù)端版本和服務(wù)器版本,具備所有的FTP軟件功能??煽匦浴⒂袟l理的界面和管理多站點(diǎn)的簡(jiǎn)化方式使得Filezilla客戶(hù)端版成為一個(gè)方便高效的FTP客戶(hù)端工具,而FileZilla Server則是一個(gè)小巧并且可靠的支持FTP&SFTP的FTP服務(wù)器軟件。

FileZilla是一種快速、可信賴(lài)的FTP客戶(hù)端以及服務(wù)器端開(kāi)放源代碼程式,具有多種特色、直覺(jué)的接口。本文就給大家分析下FileZilla的源代碼。

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  在CServer的Create()中,創(chuàng)建對(duì)象CListenSocket來(lái)監(jiān)聽(tīng)21端口,來(lái)看看具體的代碼實(shí)現(xiàn):

  CListenSocket *pListenSocket = new CListenSocket(this, ssl);

  if (!pListenSocket->Create(nPort, SOCK_STREAM, FD_ACCEPT, NULL) || !pListenSocket->Listen())

  基本上分三步:

  1、new CListenSocket:沒(méi)有什么特別的,基本就是初始化成員變量

  2、Create

  注:在所有的代碼中,先不看大量的if (m_pFirstLayer)這種代碼,這是CAsyncSocketExLayer的機(jī)制。

  Create其實(shí)調(diào)用的是父類(lèi)CAsyncSocketEx的create()方法,這個(gè)方法中第一件事情就是建立m_spAsyncSocketExThreadDataList鏈、分發(fā)線(xiàn)程t_AsyncSocketExThreadData以及CAsyncSocketEx之間的關(guān)系,CAsyncSocketEx的create()方法首先調(diào)用InitAsyncSocketExInstance(),下面是CAsyncSocketEx::InitAsyncSocketExInstance()代碼片斷:

  DWORD id=GetCurrentThreadId();

  ...

  //Get thread specific data

  if (m_spAsyncSocketExThreadDataList) // 這個(gè)鏈已經(jīng)建立了

  {

  t_AsyncSocketExThreadDataList *pList=m_spAsyncSocketExThreadDataList;

  while (pList) // 遍歷鏈

  {

  ASSERT(pList->pThreadData);

  ASSERT(pList->pThreadData->nInstanceCount>0);

  if (pList->pThreadData->nThreadId==id) // 對(duì)當(dāng)前線(xiàn)程已經(jīng)有分發(fā)線(xiàn)程了,就把當(dāng)前socket的分發(fā)由這個(gè)分發(fā)線(xiàn)程來(lái)代理

  {

  m_pLocalAsyncSocketExThreadData=pList->pThreadData;

  m_pLocalAsyncSocketExThreadData->nInstanceCount++; // 多了這一個(gè)socket

  break;

  }

  pList=pList->pNext;

  }

  //Current thread yet has no sockets

  if (!pList) // 當(dāng)前線(xiàn)程還沒(méi)有分發(fā)線(xiàn)程,則創(chuàng)建一個(gè)

  {

  //Initialize data for current thread

  pList=new t_AsyncSocketExThreadDataList;

  pList->pNext=m_spAsyncSocketExThreadDataList;

  m_spAsyncSocketExThreadDataList=pList;

  m_pLocalAsyncSocketExThreadData=new t_AsyncSocketExThreadData;

  m_pLocalAsyncSocketExThreadData->nInstanceCount=1; // 只掛了當(dāng)前的socket

  m_pLocalAsyncSocketExThreadData->nThreadId=id; // 這個(gè)分發(fā)線(xiàn)程的threadID

  m_pLocalAsyncSocketExThreadData->m_pHelperWindow=new CAsyncSocketExHelperWindow(m_pLocalAsyncSocketExThreadData); // 為這個(gè)分發(fā)線(xiàn)程創(chuàng)建CAsyncSocketExHelperWindow

  m_spAsyncSocketExThreadDataList->pThreadData=m_pLocalAsyncSocketExThreadData;

  }

  }

  else // 如果分發(fā)線(xiàn)程鏈還沒(méi)有創(chuàng)建,則創(chuàng)建一個(gè)

  { //No thread has instances of CAsyncSocketEx; Initialize data

  m_spAsyncSocketExThreadDataList=new t_AsyncSocketExThreadDataList;

  m_spAsyncSocketExThreadDataList->pNext=0;

  m_pLocalAsyncSocketExThreadData=new t_AsyncSocketExThreadData; // 第一個(gè)分發(fā)線(xiàn)程

  m_pLocalAsyncSocketExThreadData->nInstanceCount=1; // 只掛了當(dāng)前的socket

  m_pLocalAsyncSocketExThreadData->nThreadId=id; // 這個(gè)分發(fā)線(xiàn)程的threadID

  m_pLocalAsyncSocketExThreadData->m_pHelperWindow=new CAsyncSocketExHelperWindow(m_pLocalAsyncSocketExThreadData); // 為這個(gè)分發(fā)線(xiàn)程創(chuàng)建CAsyncSocketExHelperWindow

  m_spAsyncSocketExThreadDataList->pThreadData=m_pLocalAsyncSocketExThreadData;

  ...

  }

  下面看一個(gè)創(chuàng)建CAsyncSocketExHelperWindow的過(guò)程:

  CAsyncSocketExHelperWindow(CAsyncSocketEx::t_AsyncSocketExThreadData* pThreadData)

  {

  // m_pAsyncSocketExWindowData是一個(gè)t_AsyncSocketExWindowData數(shù)組,

  // 數(shù)組的每一個(gè)元素代表了一個(gè)CAsyncSocketEx,即要服務(wù)的socket

  //Initialize data

  m_pAsyncSocketExWindowData = new t_AsyncSocketExWindowData[512]; //Reserve space for 512 active sockets

  memset(m_pAsyncSocketExWindowData, 0, 512*sizeof(t_AsyncSocketExWindowData));

  m_nWindowDataSize=512; // 當(dāng)前數(shù)組的大小,這是可自動(dòng)擴(kuò)充的,不過(guò)最大不能超過(guò)一個(gè)最大值

  m_nSocketCount=0; // 當(dāng)前數(shù)組中CAsyncSocketEx的數(shù)量

  m_nWindowDataPos=0; // 如果要加一個(gè)新的CAsyncSocketEx進(jìn)來(lái),加到數(shù)組的哪個(gè)位置

  m_pThreadData = pThreadData; // 這個(gè)CAsyncSocketExHelperWindow對(duì)應(yīng)的分發(fā)線(xiàn)程,兩者一一對(duì)應(yīng)的

  // 下面創(chuàng)建一個(gè)標(biāo)準(zhǔn)的窗口,不過(guò)并不顯示出來(lái)

  //Create window

  WNDCLASSEX wndclass;

  wndclass.cbSize=sizeof wndclass;

  wndclass.style=0;

  wndclass.lpfnWndProc=WindowProc;

  wndclass.cbClsExtra=0;

  wndclass.cbWndExtra=0;

  wndclass.hInstance=GetModuleHandle(0);

  wndclass.hIcon=0;

  wndclass.hCursor=0;

  wndclass.hbrBackground=0;

  wndclass.lpszMenuName=0;

  wndclass.lpszClassName=_T("CAsyncSocketEx Helper Window");

  wndclass.hIconSm=0;

  RegisterClassEx(&wndclass);

  m_hWnd=CreateWindow(_T("CAsyncSocketEx Helper Window"), _T("CAsyncSocketEx Helper Window"), 0, 0, 0, 0, 0, 0, 0, 0, GetModuleHandle(0));

  ASSERT(m_hWnd);

  SetWindowLongPtr(m_hWnd, GWL_USERDATA, (LONG)this);

  };

  在調(diào)用完InitAsyncSocketExInstance()之后,CAsyncSocketEx的create()方法然后:

  SOCKET hSocket = socket(m_SocketData.nFamily, nSocketType, 0); // 這是真正的socket api,建立一個(gè)socket

  if (hSocket == INVALID_SOCKET)

  return FALSE;

  m_SocketData.hSocket = hSocket;

  AttachHandle(hSocket); // 將當(dāng)前創(chuàng)建的socket加到分發(fā)線(xiàn)程管理中,這樣可以讓分發(fā)線(xiàn)程來(lái)負(fù)責(zé)這個(gè)socket的消息

  AttachHandle()調(diào)用了CAsyncSocketExHelperWindow的AddSocket方法:

  BOOL AddSocket(CAsyncSocketEx *pSocket, int &nSocketIndex)

  {

  ...

  //Search for free slot

  // 從m_nWindowDataPos開(kāi)始搜索, 共搜m_nWindowDataSize個(gè)位置

  // 由于是下面的模運(yùn)算i%m_nWindowDataSize,因此到達(dá)數(shù)組尾時(shí),從重從繞回來(lái),即收遍數(shù)組的每一個(gè)位置

  for (int i=m_nWindowDataPos;i<(m_nWindowDataSize+m_nWindowDataPos);i++)

  {

  // 注意模運(yùn)算

  if (!m_pAsyncSocketExWindowData[i%m_nWindowDataSize].m_pSocket) // 這個(gè)位置是空的

  {

  m_pAsyncSocketExWindowData[i%m_nWindowDataSize].m_pSocket=pSocket;

  nSocketIndex=i%m_nWindowDataSize; // 在list中的pos

  m_nWindowDataPos=(i+1)%m_nWindowDataSize; // 以后從下一個(gè)搜索位置開(kāi)臺(tái)

  m_nSocketCount++;

  return TRUE;

  }

  }

  ...

  }

  即在CAsyncSocketExHelperWindow管理的socket數(shù)組中,加上這次的這個(gè)CAsyncSocketEx。

  CAsyncSocketEx的create()方法然后:

  if (!AsyncSelect(lEvent))

  {

  Close();

  return FALSE;

  }

  這里AsyncSelect()方法里調(diào)用了windows socket api: WSAAsyncSelect(),這個(gè)方法可以讓windows在CAsyncSocketEx指定的socket上,當(dāng)socket事件accept, read, write等發(fā)生時(shí),發(fā)送消息到CAsyncSocketExHelperWindow中的窗口hWnd,然后CAsyncSocketExHelperWindow再通過(guò)回調(diào)函數(shù)WindowProc將消息發(fā)回到負(fù)責(zé)處理這個(gè)消息的CAsyncSocketEx上(這部分下面再詳細(xì)分析)。

  繼續(xù)CAsyncSocketEx的create()方法:

  if (!Bind(nSocketPort, lpszSocketAddress))

  {

  Close();

  return FALSE;

  }

  Bind()實(shí)際上調(diào)用了socket api: bind()方法,實(shí)現(xiàn)了local address和socket的綁定。

  3、Listen

  create完以后,就是listen,這個(gè)比較簡(jiǎn)單,直接調(diào)用了socket api: listen(),在指定地址、端口進(jìn)行監(jiān)聽(tīng)。

  程序運(yùn)行到這里,核心的類(lèi)已經(jīng)初始化完成了,下面分析當(dāng)socket有活動(dòng)時(shí),消息是如何從CAsyncSocketExHelperWindo分發(fā)到CAsyncSocketEx的。

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通過(guò)文章完整的描述,大家應(yīng)該知道了FileZilla 源代碼,希望對(duì)大家有幫助!

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