【專家專欄】Android 4.0 Launcher源碼分析系列(三)
原創(chuàng)首先傻蛋先畫了個(gè)圖來再來闡述一下WorkSpace的結(jié)構(gòu)。如下圖:

點(diǎn)擊查看大圖
桌面的左右滑動(dòng)功能主要是在PagedView類中實(shí)現(xiàn)的,而WorkSpace是PagedView類的子類,所以會(huì)繼承PagedView中的方法。當(dāng)我們的手指點(diǎn)擊WorkSpace時(shí),首先就會(huì)觸發(fā)PageView中的onInterceptTouchEvent()方法,會(huì)根據(jù)相應(yīng)的條件來判斷是否對(duì)Touch事件進(jìn)行攔截,如果onInterceptTouchEvent()方法返回為true,則會(huì)對(duì)Touch事件進(jìn)行攔截,PageView類的onTouch方法會(huì)進(jìn)行響應(yīng)從而得到調(diào)用。如果返回false,就分兩鐘情況:(1)我們是點(diǎn)擊在它的子控鍵上進(jìn)行滑動(dòng)時(shí),比如我們是點(diǎn)擊在桌面的圖標(biāo)上進(jìn)行左右滑動(dòng)的,workspace則會(huì)把Touch事件分發(fā)給它的子控件。(2)而如果僅僅是點(diǎn)擊到桌面的空白出Touch事件就不會(huì)發(fā)生響應(yīng)。
在我們手指***次觸摸到屏幕時(shí),首先會(huì)對(duì)onInterceptTouchEvent中的事件進(jìn)行判斷,如果是按下事件(MotionEvent.ACTION_DOWN), 則會(huì)記錄按下時(shí)的X坐標(biāo)、Y坐標(biāo)等等數(shù)據(jù),同時(shí)改變現(xiàn)在Workspace的狀態(tài)為滾動(dòng)狀態(tài)(OUCH_STATE_SCROLLING),這時(shí)會(huì)返回ture,把事件交給onTouchEvent函數(shù)來處理,onTouchEvent中同樣會(huì)對(duì)事件類型進(jìn)行判斷,當(dāng)事件方法為(otionEvent.ACTION_DOWN)的時(shí)候,就可以開始顯示滾動(dòng)的指示條了(就是Hotseat上顯示第幾屏的屏點(diǎn))。當(dāng)我們按著屏幕不放進(jìn)行滑動(dòng)的時(shí)候,又會(huì)在onInterceptTouchEvent進(jìn)行事件攔截,但是現(xiàn)在的事件類型變?yōu)榱? MotionEvent.ACTION_MOVE,因?yàn)槭且苿?dòng)的操作,所以會(huì)在攔截的時(shí)候取消桌面長按的事件的響應(yīng),同時(shí)轉(zhuǎn)到onTouchEvent中對(duì)ACTION_MOVE事件的響應(yīng)中,判斷我們移動(dòng)了多少距離,使用scrollBy方法來對(duì)桌面進(jìn)行移動(dòng),并刷新屏幕。***我們放開手后會(huì)觸發(fā)onTouchEvent中的MotionEvent.ACTION_UP事件,這時(shí)會(huì)根據(jù)滑動(dòng)的情況來判斷是朝左滑動(dòng)還是朝右滑動(dòng),如果手指只滑動(dòng)了屏幕寬度的少一半距離,則會(huì)彈回原來的頁面,滑動(dòng)多于屏幕寬度的一半則會(huì)進(jìn)行翻頁。同時(shí)要注意無論在什么情況下觸發(fā)了WorkSpace滑動(dòng)的事件,則系統(tǒng)會(huì)不斷調(diào)用computeScroll()方法,我們重寫這個(gè)方法同時(shí)在這個(gè)方法中調(diào)用刷新界面等操作。
滑動(dòng)過程中所要注意的主要方法如下,具體見代碼注釋。
- //對(duì)Touch事件進(jìn)行攔截 主要用于在攔截各種Touch事件時(shí),設(shè)置mTouchState的各種狀態(tài)
- @Override
- public boolean onInterceptTouchEvent(MotionEvent ev) {
- /*
- * This method JUST determines whether we want to intercept the motion.
- * If we return true, onTouchEvent will be called and we do the actual
- * scrolling there.
- * 這個(gè)方法僅僅決定了我們是否愿意去對(duì)滑動(dòng)事件進(jìn)行攔截,如果返回為true,則會(huì)調(diào)用onTouchEvent我們將會(huì)在那里進(jìn)行事件處理
- */
- //對(duì)滑動(dòng)的速率進(jìn)行跟蹤。
- acquireVelocityTrackerAndAddMovement(ev);
- // Skip touch handling if there are no pages to swipe
- // 如果沒有頁面,則跳過操作。
- if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev);
- /*
- * Shortcut the most recurring case: the user is in the dragging
- * state and he is moving his finger. We want to intercept this
- * motion.
- * shortcut最常見的情況是:用戶處于拖動(dòng)的狀態(tài)下,同時(shí)在移動(dòng)它的手指,這時(shí)候我們需要攔截這個(gè)動(dòng)作。
- *
- */
- final int action = ev.getAction();
- //如果是在MOVE的情況下,則進(jìn)行Touch事件攔截
- if ((action == MotionEvent.ACTION_MOVE) &&
- (mTouchState == TOUCH_STATE_SCROLLING)) {
- return true;
- }
- switch (action & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_MOVE: {
- /*
- * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
- * whether the user has moved far enough from his original down touch.
- * 如果mIsBeingDragged==false ,否則快捷方式應(yīng)該捕獲到該事件,檢查一下用戶從它點(diǎn)擊的地方位移是否足夠
- */
- if (mActivePointerId != INVALID_POINTER) {
- //根據(jù)移動(dòng)的距離判斷是翻頁還是移動(dòng)一段位移,同時(shí)設(shè)置lastMotionX或者mTouchState這些值。同時(shí)取消桌面長按事件。
- determineScrollingStart(ev);
- break;
- }
- // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN
- // event. in that case, treat the first occurence of a move event as a ACTION_DOWN
- // i.e. fall through to the next case (don't break)
- // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events
- // while it's small- this was causing a crash before we checked for INVALID_POINTER)
- // 如果mActivePointerId 是 INVALID_POINTER,這時(shí)候我們應(yīng)該已經(jīng)錯(cuò)過了ACTION_DOWN事件。在這種情況下,把
- // ***次發(fā)生移動(dòng)的事件當(dāng)作ACTION——DOWN事件,直接進(jìn)入下一個(gè)情況下。
- // 我們有時(shí)候會(huì)錯(cuò)過workspace中的ACTION_DOWN事件,因?yàn)樵趙orkspace變小的時(shí)候會(huì)忽略掉所有的事件。
- }
- case MotionEvent.ACTION_DOWN: {
- final float x = ev.getX();
- final float y = ev.getY();
- // Remember location of down touch
- // 記錄按下的位置
- mDownMotionX = x;
- mLastMotionX = x;
- mLastMotionY = y;
- mLastMotionXRemainder = 0;
- mTotalMotionX = 0;
- //Return the pointer identifier associated with a particular pointer data index is this event.
- //The identifier tells you the actual pointer number associated with the data,
- //accounting for individual pointers going up and down since the start of the current gesture.
- //返回和這個(gè)事件關(guān)聯(lián)的觸點(diǎn)數(shù)據(jù)id,計(jì)算單獨(dú)點(diǎn)的id會(huì)上下浮動(dòng),因?yàn)槭謩?shì)的起始位置揮發(fā)聲改變。
- mActivePointerId = ev.getPointerId(0);
- mAllowLongPress = true;
- /*
- * If being flinged and user touches the screen, initiate drag;
- * otherwise don't. mScroller.isFinished should be false when
- * being flinged.
- * 如果被拖動(dòng)同時(shí)用戶觸摸到了屏幕,就開始初始化拖動(dòng),否則便不會(huì)。
- * 當(dāng)拖動(dòng)完成后mScroller.isFinished就應(yīng)該設(shè)置為false.
- *
- */
- final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX());
- final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop);
- if (finishedScrolling) {
- //標(biāo)記為TOUCH_STATE_REST狀態(tài)
- mTouchState = TOUCH_STATE_REST;
- //取消滾動(dòng)動(dòng)畫
- mScroller.abortAnimation();
- } else {
- //狀態(tài)為TOUCH_STATE_SCROLLING
- mTouchState = TOUCH_STATE_SCROLLING;
- }
- // check if this can be the beginning of a tap on the side of the pages
- // to scroll the current page
- // 檢測(cè)此事件是不是開始于點(diǎn)擊頁面的邊緣來對(duì)當(dāng)前頁面進(jìn)行滾動(dòng)。
- if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) {
- if (getChildCount() > 0) {
- //根據(jù)觸點(diǎn)的點(diǎn)位來判斷是否點(diǎn)擊到上一頁,從而更新相應(yīng)的狀態(tài)
- if (hitsPreviousPage(x, y)) {
- mTouchState = TOUCH_STATE_PREV_PAGE;
- } else if (hitsNextPage(x, y)) {
- mTouchState = TOUCH_STATE_NEXT_PAGE;
- }
- }
- }
- break;
- }
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_CANCEL:
- //觸點(diǎn)不被相應(yīng)時(shí),所做的動(dòng)作
- mTouchState = TOUCH_STATE_REST;
- mAllowLongPress = false;
- mActivePointerId = INVALID_POINTER;
- //釋放速率跟蹤
- releaseVelocityTracker();
- break;
- case MotionEvent.ACTION_POINTER_UP:
- onSecondaryPointerUp(ev);
- releaseVelocityTracker();
- break;
- }
- /*
- * The only time we want to intercept motion events is if we are in the
- * drag mode.
- * 我們唯一會(huì)去對(duì)移動(dòng)事件進(jìn)行攔截的情況時(shí)我們?cè)谕蟿?dòng)模式下
- */
- if(DEBUG) Log.d(TAG, "onInterceptTouchEvent "+(mTouchState != TOUCH_STATE_REST));
- //只要是mTouchState的狀態(tài)不為TOUCH_STATE_REST,那么就進(jìn)行事件攔截
- return mTouchState != TOUCH_STATE_REST;
- }
onTouchEvent方法,詳細(xì)見代碼注釋:
- @Override
- public boolean onTouchEvent(MotionEvent ev) {
- // Skip touch handling if there are no pages to swipe
- // 如果沒有子頁面,就直接跳過
- if (getChildCount() <= 0) return super.onTouchEvent(ev);
- acquireVelocityTrackerAndAddMovement(ev);
- final int action = ev.getAction();
- switch (action & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN:
- /*
- * If being flinged and user touches, stop the fling. isFinished
- * will be false if being flinged.
- * 如果在滑動(dòng)的過程中下用戶又點(diǎn)擊桌面,則取消滑動(dòng),從而響應(yīng)當(dāng)前的點(diǎn)擊。
- * 在滑動(dòng)的isFinished將返回false.
- */
- if (!mScroller.isFinished()) {
- mScroller.abortAnimation();
- }
- // Remember where the motion event started
- mDownMotionX = mLastMotionX = ev.getX();
- mLastMotionXRemainder = 0;
- mTotalMotionX = 0;
- mActivePointerId = ev.getPointerId(0);
- //主要用來顯示滾動(dòng)條,表明要開始滾動(dòng)了,這里可以進(jìn)行調(diào)整,滾動(dòng)條時(shí)逐漸顯示還是立刻顯示。
- if (mTouchState == TOUCH_STATE_SCROLLING) {
- pageBeginMoving();
- }
- break;
- case MotionEvent.ACTION_MOVE:
- if (mTouchState == TOUCH_STATE_SCROLLING) {
- // Scroll to follow the motion event
- final int pointerIndex = ev.findPointerIndex(mActivePointerId);
- final float x = ev.getX(pointerIndex);
- final float deltaX = mLastMotionX + mLastMotionXRemainder - x;
- //總共移動(dòng)的距離
- mTotalMotionX += Math.abs(deltaX);
- // Only scroll and update mLastMotionX if we have moved some discrete amount. We
- // keep the remainder because we are actually testing if we've moved from the last
- // scrolled position (which is discrete).
- // 如果我們移動(dòng)了一小段距離,我們則移動(dòng)和更新mLastMotionX 。我們保存Remainder變量是因?yàn)闀?huì)檢測(cè)我們
- //是否是從***的滾動(dòng)點(diǎn)位移動(dòng)的。
- if (Math.abs(deltaX) >= 1.0f) {
- mTouchX += deltaX;
- mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
- if (!mDeferScrollUpdate) {
- scrollBy((int) deltaX, 0);
- if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX);
- } else {
- invalidate();
- }
- mLastMotionX = x;
- mLastMotionXRemainder = deltaX - (int) deltaX;
- } else {
- //Trigger the scrollbars to draw. When invoked this method starts an animation to fade the
- //scrollbars out after a default delay. If a subclass provides animated scrolling,
- //the start delay should equal the duration of the scrolling animation.
- //觸發(fā)scrollbar進(jìn)行繪制。 使用這個(gè)方法來啟動(dòng)一個(gè)動(dòng)畫來使scrollbars經(jīng)過一段時(shí)間淡出。如果子類提供了滾動(dòng)的動(dòng)畫,則
- //延遲的時(shí)間等于動(dòng)畫滾動(dòng)的時(shí)間。
- awakenScrollBars();
- }
- } else {
- determineScrollingStart(ev);
- }
- break;
- case MotionEvent.ACTION_UP:
- if (mTouchState == TOUCH_STATE_SCROLLING) {
- final int activePointerId = mActivePointerId;
- final int pointerIndex = ev.findPointerIndex(activePointerId);
- final float x = ev.getX(pointerIndex);
- final VelocityTracker velocityTracker = mVelocityTracker;
- velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
- int velocityX = (int) velocityTracker.getXVelocity(activePointerId);
- final int deltaX = (int) (x - mDownMotionX);
- final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage));
- // 屏幕的寬度*0.4f
- boolean isSignificantMove = Math.abs(deltaX) > pageWidth *
- SIGNIFICANT_MOVE_THRESHOLD;
- final int snapVelocity = mSnapVelocity;
- mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x);
- boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING &&
- Math.abs(velocityX) > snapVelocity;
- // In the case that the page is moved far to one direction and then is flung
- // in the opposite direction, we use a threshold to determine whether we should
- // just return to the starting page, or if we should skip one further.
- // 這鐘情況是頁面朝一個(gè)方向移動(dòng)了一段距離,然后又彈回去了。我們使用一個(gè)閥值來判斷是進(jìn)行翻頁還是返回到初始頁面
- boolean returnToOriginalPage = false;
- if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD &&
- Math.signum(velocityX) != Math.signum(deltaX) && isFling) {
- returnToOriginalPage = true;
- }
- int finalPage;
- // We give flings precedence over large moves, which is why we short-circuit our
- // test for a large move if a fling has been registered. That is, a large
- // move to the left and fling to the right will register as a fling to the right.
- //朝右移動(dòng)
- if (((isSignificantMove && deltaX > 0 && !isFling) ||
- (isFling && velocityX > 0)) && mCurrentPage > 0) {
- finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1;
- snapToPageWithVelocity(finalPage, velocityX);
- //朝左移動(dòng)
- } else if (((isSignificantMove && deltaX < 0 && !isFling) ||
- (isFling && velocityX < 0)) &&
- mCurrentPage < getChildCount() - 1) {
- finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1;
- snapToPageWithVelocity(finalPage, velocityX);
- //尋找離屏幕中心最近的頁面移動(dòng)
- } else {
- snapToDestination();
- }
- }
- //直接移動(dòng)到前一頁
- else if (mTouchState == TOUCH_STATE_PREV_PAGE) {
- // at this point we have not moved beyond the touch slop
- // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
- // we can just page
- int nextPage = Math.max(0, mCurrentPage - 1);
- if (nextPage != mCurrentPage) {
- snapToPage(nextPage);
- } else {
- snapToDestination();
- }
- }
- //直接移動(dòng)到下一頁
- else if (mTouchState == TOUCH_STATE_NEXT_PAGE) {
- // at this point we have not moved beyond the touch slop
- // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
- // we can just page
- int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1);
- if (nextPage != mCurrentPage) {
- snapToPage(nextPage);
- } else {
- snapToDestination();
- }
- } else {
- onUnhandledTap(ev);
- }
- mTouchState = TOUCH_STATE_REST;
- mActivePointerId = INVALID_POINTER;
- releaseVelocityTracker();
- break;
- //對(duì)事件不響應(yīng)
- case MotionEvent.ACTION_CANCEL:
- if (mTouchState == TOUCH_STATE_SCROLLING) {
- snapToDestination();
- }
- mTouchState = TOUCH_STATE_REST;
- mActivePointerId = INVALID_POINTER;
- releaseVelocityTracker();
- break;
- case MotionEvent.ACTION_POINTER_UP:
- onSecondaryPointerUp(ev);
- break;
- }
- return true;
- }
***有個(gè)小知識(shí)點(diǎn)要搞清楚,不少網(wǎng)友都問到過我。就是scrollTo和scrollBy的區(qū)別。我們查看View類的源代碼如下所示,mScrollX記錄的是當(dāng)前View針對(duì)屏幕坐標(biāo)在水平方向上的偏移量,而mScrollY則是記錄的時(shí)當(dāng)前View針對(duì)屏幕在豎值方向上的偏移量。
從以下代碼我們可以得知,scrollTo就是把View移動(dòng)到屏幕的X和Y位置,也就是絕對(duì)位置。而scrollBy其實(shí)就是調(diào)用的 scrollTo,但是參數(shù)是當(dāng)前mScrollX和mScrollY加上X和Y的位置,所以ScrollBy調(diào)用的是相對(duì)于mScrollX和mScrollY的位置。我們?cè)谏厦娴拇a中可以看到當(dāng)我們手指不放移動(dòng)屏幕時(shí),就會(huì)調(diào)用scrollBy來移動(dòng)一段相對(duì)的距離。而當(dāng)我們手指松開后,會(huì)調(diào)用 mScroller.startScroll(mUnboundedScrollX, 0, delta, 0, duration); 來產(chǎn)生一段動(dòng)畫來移動(dòng)到相應(yīng)的頁面,在這個(gè)過程中系統(tǒng)回不斷調(diào)用computeScroll(),我們?cè)偈褂胹crollTo來把View移動(dòng)到當(dāng)前Scroller所在的絕對(duì)位置。
- /**
- * Set the scrolled position of your view. This will cause a call to
- * {@link #onScrollChanged(int, int, int, int)} and the view will be
- * invalidated.
- * @param x the x position to scroll to
- * @param y the y position to scroll to
- */
- public void scrollTo(int x, int y) {
- if (mScrollX != x || mScrollY != y) {
- int oldX = mScrollX;
- int oldY = mScrollY;
- mScrollX = x;
- mScrollY = y;
- invalidateParentCaches();
- onScrollChanged(mScrollX, mScrollY, oldX, oldY);
- if (!awakenScrollBars()) {
- invalidate(true);
- }
- }
- }
- /**
- * Move the scrolled position of your view. This will cause a call to
- * {@link #onScrollChanged(int, int, int, int)} and the view will be
- * invalidated.
- * @param x the amount of pixels to scroll by horizontally
- * @param y the amount of pixels to scroll by vertically
- */
- public void scrollBy(int x, int y) {
- scrollTo(mScrollX + x, mScrollY + y);
- }