C#線程優(yōu)先級淺析
C#線程優(yōu)先級的必要性:如果在應(yīng)用程序中有多個線程在運行,但一些線程比另一些線程重要,該怎么辦在這種情況下,可以在一個進程中為不同的線程指定不同的優(yōu)先級。一般情況下,如果有優(yōu)先級較高的線程在工作,就不會給優(yōu)先級較低的線程分配任何時間片,其優(yōu)點是可以保證給接收用戶輸入的線程指定較高的優(yōu)先級。在大多數(shù)的時間內(nèi),這個線程什么也不做,而其他線程則執(zhí)行它們的任務(wù)。但是,如果用戶輸入了信息,這個線程就立即獲得比應(yīng)用程序中其他線程更高的優(yōu)先級,在短時間內(nèi)處理用戶輸入事件。
C#線程優(yōu)先級的規(guī)律:高優(yōu)先級的線程可以完全阻止低優(yōu)先級的線程執(zhí)行,因此在改變線程的優(yōu)先級時要特別小心。線程的優(yōu)先級可以定義為ThreadPriority枚舉的值,即Highest、AboveNormal、Normal、BelowNormal和 Lowest。
注意,每個進程都有一個基本優(yōu)先級,這些值與進程的優(yōu)先級是有關(guān)系的。給線程指定較高的優(yōu)先級,可以確保它在該進程中比其他線程優(yōu)先執(zhí)行,但系統(tǒng)上可能還運行著其他進程,它們的線程有更高的優(yōu)先級。因此Windows給自己的操作系統(tǒng)線程指定高優(yōu)先級。
在ThreadPlayaround示例中,對Main()方法做如下修改,就可以看出修改線程的優(yōu)先級的效果:
- ThreadStart workerStart = new ThreadStart(StartMethod);
- Thread workerThread = new Thread(workerStart);
- workerThread.Name = "Worker";
- workerThread.Priority = ThreadPriority.AboveNormal;
- workerThread.Start();
其中,工作線程的優(yōu)先級比主線程高,運行結(jié)果如下所示:
- ThreadPlayaroundWithPriorities
- Interval to display results at> 1000000
- Starting thread: Main Thread
- Main Thread: Current Culture = en-US
- Starting thread: Worker
- Worker: Current Culture = en-US
- Main Thread: count has reached 1000000
- Worker: count has reached 1000000
- Worker: count has reached 2000000
- Worker: count has reached 3000000
- Worker: count has reached 4000000
- Worker: count has reached 5000000
- Worker: count has reached 6000000
- Worker: count has reached 7000000
- Worker: count has reached 8000000
- Worker Thread Finished
- Main Thread: count has reached 2000000
- Main Thread: count has reached 3000000
- Main Thread: count has reached 4000000
- Main Thread: count has reached 5000000
- Main Thread: count has reached 6000000
- Main Thread: count has reached 7000000
- Main Thread: count has reached 8000000
- Main Thread Finished
這說明,當(dāng)工作線程的優(yōu)先級為AboveNormal時,一旦工作線程被啟動,主線程就不再運行。
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