Camera2 自定義相機開發(fā)流程詳解
前言
今天給老鐵們介紹Camera2相機開發(fā)流程詳解;
Android 5.0對拍照API進行了全新的設計,新增了全新設計的Camera 2 API,這些API不僅大幅提高了Android系統(tǒng)拍照的功能,還能支持RAW照片輸出,甚至允許程序調整相機的對焦模式、曝光模式、快門等;
一、Camera2架構介紹
Camera2引用了管道的概念將安卓設備和攝像頭之間聯(lián)通起來,系統(tǒng)向攝像頭發(fā)送 Capture 請求,而攝像頭會返回 CameraMetadata。這一切建立在一個叫作 CameraCaptureSession 的會話中;
架構在核心參與類角色有:CameraManager、CameraDevice、CameraCharacteristics、CameraRequest與CameraRequest.Builder、CameraCaptureSession以及CaptureResult;
1、CameraManager
位于android.hardware.camera2.CameraManager下,也是Android 21(5.0)添加的,和其他系統(tǒng)服務一樣通過 Context.getSystemService(CameraManager.class ) 或者Context.getSystemService(Context.CAMERA_SERVICE) 來完成初始化,主要用于管理系統(tǒng)攝像頭:
- 通過getCameraIdList()方法獲取Android設備的攝像頭列表;
- getCameraCharacteristics(String cameraId)獲取攝像頭的詳細參數(shù)和支持的功能;
2、CameraDevice
- CameraDevice是Camera2中抽象出來的一個對象,直接與系統(tǒng)硬件攝像頭相聯(lián)系;
- 即攝像頭功能可被分為limit 和full 兩個級別,當攝像頭處于limited 級別時候,此時Camera2和早期的Camera功能差不多,除此之外在Camera2架構中,CameraDevice還承擔其他重要任務:
- 通過CameraDevice.StateCallback監(jiān)聽攝像頭的狀態(tài)(主要包括onOpened、onClosed、onDisconnected、onErro四種狀態(tài));
- 管理CameraCaptureSession,-通過方法createCaptureSession()方法和createReprocessableCaptureSession()方法創(chuàng)建會話 ,通常會在CameraDevice.StateCallback中調用對應方法創(chuàng)建預覽會話;
- 管理CaptureRequest,主要包括通過createCaptureRequest(int templateType)創(chuàng)建捕獲請求,在需要預覽、拍照、再次預覽的時候都需要通過創(chuàng)建請求來完成;
3、CameraCaptureSession
- 系統(tǒng)向攝像頭發(fā)送 Capture 請求,而攝像頭會返回 CameraMetadata,這一切都是在由對應的CameraDevice創(chuàng)建的CameraCaptureSession 會話完成,當程序需要預覽、拍照、再次預覽時,都需要先通過會話;
- CameraCaptureSession的有很多重要回調:
- 管理CameraCaptureSession.StateCallback狀態(tài)回調,用于接收有關CameraCaptureSession狀態(tài)的更新的回調對象;
- 管理CameraCaptureSession.CaptureCallback捕獲回調,用于接收捕獲請求狀態(tài)的回調,當請求觸發(fā)捕獲已啟動時;捕獲完成時;在捕獲圖像時發(fā)生錯誤的情況下;都會觸發(fā)該回調對應的方法;
- 通過調用方法capture()提交捕獲圖像請求即拍照,其中該請求定義了捕獲單個圖像的所有參數(shù),包括傳感器,鏡頭,閃光燈和后處理參數(shù),每一次請求的結果將產(chǎn)生一個CaptureResult,可以為一個或多個Surface生成新的幀,然后通過CaptureRequest.Builder的addTarget(Surface)方法附著到對應的Surface上顯示;
- 通過調用方法setRepeatingRequest()請求不斷重復捕獲圖像,即實現(xiàn)預覽;
- 通過方法調用stopRepeating()實現(xiàn)停止捕獲圖像,即停止預覽;
4、CameraCharacteristics
描述Cameradevice屬性的對象,可以使用CameraManager通過getCameraCharacteristics(String cameraId)進行查詢;
5、CameraRequest和CameraRequest.Builder
CameraRequest代表了一次捕獲請求,而CameraRequest.Builder用于描述捕獲圖片的各種參數(shù)設置,包含捕獲硬件(傳感器,鏡頭,閃存),對焦模式、曝光模式,處理流水線,控制算法和輸出緩沖區(qū)的配置,然后傳遞到對應的會話中進行設置,CameraRequest.Builder則負責生成CameraRequest對象。當程序調用setRepeatingRequest()方法進行預覽時,或調用capture()方法進行拍照時,都需要傳入CameraRequest參數(shù)。CameraRequest可以通過CameraRequest.Builder來進行初始化,通過調用createCaptureRequest來獲得;
6、CaptureResult
CaptureRequest描述是從圖像傳感器捕獲單個圖像的結果的子集的對象,當CaptureRequest被處理之后由CameraDevice生成;
7、Camera2 主要角色之間的聯(lián)系
CameraManager處于頂層管理位置負責檢測獲取所有攝像頭及其特性和傳入指定的CameraDevice.StateCallback回調打開指定攝像頭,CameraDevice是負責管理抽象對象,包括監(jiān)聽Camera 的狀態(tài)回調CameraDevice.StateCallback、創(chuàng)建CameraCaptureSession和CameraRequest;
二、Camera2 相機開發(fā)流程詳解
1、申請權限
- <uses-permission android:name="android.permission.CAMERA" />
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
2、在xml布局文件中定義一個TextureView
- <TextureView
- android:id="@+id/textureView"
- android:layout_width="match_parent"
- android:layout_height="match_parent" />
3、創(chuàng)建一個CameraHelper類,并給TextureView對象添加回調函數(shù)
- class Camera2Helper(val mActivity: Activity, private val mTextureView: TextureView) {
- companion object {
- const val PREVIEW_WIDTH = 720 //預覽的寬度
- const val PREVIEW_HEIGHT = 1280 //預覽的高度
- const val SAVE_WIDTH = 720 //保存圖片的寬度
- const val SAVE_HEIGHT = 1280 //保存圖片的高度
- }
- private lateinit var mCameraManager: CameraManager
- private var mImageReader: ImageReader? = null
- private var mCameraDevice: CameraDevice? = null
- private var mCameraCaptureSession: CameraCaptureSession? = null
- private var mCameraId = "0"
- private lateinit var mCameraCharacteristics: CameraCharacteristics
- private var mCameraSensorOrientation = 0 //攝像頭方向
- private var mCameraFacing = CameraCharacteristics.LENS_FACING_BACK //默認使用后置攝像頭
- private val mDisplayRotation = mActivity.windowManager.defaultDisplay.rotation //手機方向
- private var canTakePic = true //是否可以拍照
- private var canExchangeCamera = false //是否可以切換攝像頭
- private var mCameraHandler: Handler
- private val handlerThread = HandlerThread("CameraThread")
- private var mPreviewSize = Size(PREVIEW_WIDTH, PREVIEW_HEIGHT) //預覽大小
- private var mSavePicSize = Size(SAVE_WIDTH, SAVE_HEIGHT) //保存圖片大小
- init {
- handlerThread.start()
- mCameraHandler = Handler(handlerThread.looper)
- mTextureView.surfaceTextureListener = object : TextureView.SurfaceTextureListener {
- override fun onSurfaceTextureSizeChanged(surface: SurfaceTexture?, width: Int, height: Int) {
- }
- override fun onSurfaceTextureUpdated(surface: SurfaceTexture?) {
- }
- override fun onSurfaceTextureDestroyed(surface: SurfaceTexture?): Boolean {
- releaseCamera()
- return true
- }
- override fun onSurfaceTextureAvailable(surface: SurfaceTexture?, width: Int, height: Int) {
- initCameraInfo()
- }
- }
- }
- }
- 打開相機和創(chuàng)建會話等都是耗時操作,所以我們啟動一個HandlerThread在子線程中來處理;
- 有兩個關于尺寸的變量,一個是預覽尺寸(在屏幕上顯示),一個是保存圖片的尺寸(保存到sd卡中圖片的尺寸);
- 有兩個方向,一個是手機方向(如果是豎屏應用的話此方向為0),另一個是攝像頭方向(一般來說,前置攝像頭方向為270,后置攝像頭方向為90);
4、初始化相關參數(shù)
- /**
- * 初始化
- */
- private fun initCameraInfo() {
- mCameraManager = mActivity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
- val cameraIdList = mCameraManager.cameraIdList
- if (cameraIdList.isEmpty()) {
- mActivity.toast("沒有可用相機")
- return
- }
- for (id in cameraIdList) {
- val cameraCharacteristics = mCameraManager.getCameraCharacteristics(id)
- val facing = cameraCharacteristics.get(CameraCharacteristics.LENS_FACING)
- if (facing == mCameraFacing) {
- mCameraId = id
- mCameraCharacteristics = cameraCharacteristics
- }
- log("設備中的攝像頭 $id")
- }
- val supportLevel = mCameraCharacteristics.get(CameraCharacteristics.INFO_SUPPORTED_HARDWARE_LEVEL)
- if (supportLevel == CameraCharacteristics.INFO_SUPPORTED_HARDWARE_LEVEL_LEGACY) {
- mActivity.toast("相機硬件不支持新特性")
- }
- //獲取攝像頭方向
- mCameraSensorOrientation = mCameraCharacteristics.get(CameraCharacteristics.SENSOR_ORIENTATION)
- //獲取StreamConfigurationMap,它是管理攝像頭支持的所有輸出格式和尺寸
- val configurationMap = mCameraCharacteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP)
- val savePicSize = configurationMap.getOutputSizes(ImageFormat.JPEG) //保存照片尺寸
- val previewSize = configurationMap.getOutputSizes(SurfaceTexture::class.java) //預覽尺寸
- val exchange = exchangeWidthAndHeight(mDisplayRotation, mCameraSensorOrientation)
- mSavePicSize = getBestSize(
- if (exchange) mSavePicSize.height else mSavePicSize.width,
- if (exchange) mSavePicSize.width else mSavePicSize.height,
- if (exchange) mSavePicSize.height else mSavePicSize.width,
- if (exchange) mSavePicSize.width else mSavePicSize.height,
- savePicSize.toList())
- mPreviewSize = getBestSize(
- if (exchange) mPreviewSize.height else mPreviewSize.width,
- if (exchange) mPreviewSize.width else mPreviewSize.height,
- if (exchange) mTextureView.height else mTextureView.width,
- if (exchange) mTextureView.width else mTextureView.height,
- previewSize.toList())
- mTextureView.surfaceTexture.setDefaultBufferSize(mPreviewSize.width, mPreviewSize.height)
- log("預覽最優(yōu)尺寸 :${mPreviewSize.width} * ${mPreviewSize.height}, 比例 ${mPreviewSize.width.toFloat() / mPreviewSize.height}")
- log("保存圖片最優(yōu)尺寸 :${mSavePicSize.width} * ${mSavePicSize.height}, 比例 ${mSavePicSize.width.toFloat() / mSavePicSize.height}")
- //根據(jù)預覽的尺寸大小調整TextureView的大小,保證畫面不被拉伸
- val orientation = mActivity.resources.configuration.orientation
- if (orientation == Configuration.ORIENTATION_LANDSCAPE)
- mTextureView.setAspectRatio(mPreviewSize.width, mPreviewSize.height)
- else
- mTextureView.setAspectRatio(mPreviewSize.height, mPreviewSize.width)
- mImageReader = ImageReader.newInstance(mPreviewSize.width, mPreviewSize.height, ImageFormat.JPEG, 1)
- mImageReader?.setOnImageAvailableListener(onImageAvailableListener, mCameraHandler)
- if (openFaceDetect)
- initFaceDetect()
- openCamera()
- }
- /**
- * 根據(jù)提供的屏幕方向 [displayRotation] 和相機方向 [sensorOrientation] 返回是否需要交換寬高
- */
- private fun exchangeWidthAndHeight(displayRotation: Int, sensorOrientation: Int): Boolean {
- var exchange = false
- when (displayRotation) {
- Surface.ROTATION_0, Surface.ROTATION_180 ->
- if (sensorOrientation == 90 || sensorOrientation == 270) {
- exchange = true
- }
- Surface.ROTATION_90, Surface.ROTATION_270 ->
- if (sensorOrientation == 0 || sensorOrientation == 180) {
- exchange = true
- }
- else -> log("Display rotation is invalid: $displayRotation")
- }
- log("屏幕方向 $displayRotation")
- log("相機方向 $sensorOrientation")
- return exchange
- }
- /**
- *
- * 根據(jù)提供的參數(shù)值返回與指定寬高相等或最接近的尺寸
- *
- * @param targetWidth 目標寬度
- * @param targetHeight 目標高度
- * @param maxWidth 最大寬度(即TextureView的寬度)
- * @param maxHeight 最大高度(即TextureView的高度)
- * @param sizeList 支持的Size列表
- *
- * @return 返回與指定寬高相等或最接近的尺寸
- *
- */
- private fun getBestSize(targetWidth: Int, targetHeight: Int, maxWidth: Int, maxHeight: Int, sizeList: List<Size>): Size {
- val bigEnough = ArrayList<Size>() //比指定寬高大的Size列表
- val notBigEnough = ArrayList<Size>() //比指定寬高小的Size列表
- for (size in sizeList) {
- //寬<=最大寬度 && 高<=最大高度 && 寬高比 == 目標值寬高比
- if (size.width <= maxWidth && size.height <= maxHeight
- && size.width == size.height * targetWidth / targetHeight) {
- if (size.width >= targetWidth && size.height >= targetHeight)
- bigEnough.add(size)
- else
- notBigEnough.add(size)
- }
- log("系統(tǒng)支持的尺寸: ${size.width} * ${size.height} , 比例 :${size.width.toFloat() / size.height}")
- }
- log("最大尺寸 :$maxWidth * $maxHeight, 比例 :${targetWidth.toFloat() / targetHeight}")
- log("目標尺寸 :$targetWidth * $targetHeight, 比例 :${targetWidth.toFloat() / targetHeight}")
- //選擇bigEnough中最小的值 或 notBigEnough中最大的值
- return when {
- bigEnough.size > 0 -> Collections.min(bigEnough, CompareSizesByArea())
- notBigEnough.size > 0 -> Collections.max(notBigEnough, CompareSizesByArea())
- else -> sizeList[0]
- }
- }
- 首先,通過mActivity.getSystemService(Context.CAMERA_SERVICE) as CameraManager 獲取到 CameraManager 實例;
- 通過循環(huán)遍歷設備中可用的相機,通過 mCameraManager.getCameraCharacteristics(id) 獲取到相機的各種信息;
- mCameraCharacteristics.get(CameraCharacteristics.SENSOR_ORIENTATION) 獲取到相機傳感器的方向;
- 通過 configurationMap.getOutputSizes(ImageFormat.JPEG) 和 configurationMap.getOutputSizes(SurfaceTexture::class.java) 獲取到相機支持的預覽尺寸和保存圖片的尺寸;
- exchangeWidthAndHeight(displayRotation: Int, sensorOrientation: Int)方法的作用是根據(jù)屏幕方向和攝像頭方向確定是否需要交換寬高;
- 通過 getBestSize() 方法獲取到最優(yōu)的寬和高。根據(jù)傳入的 目標寬高值、最大寬高值(即屏幕大小)和 相機支持的尺寸列表,從相機支持的尺寸列表中得到一個最優(yōu)值;
- 通過mTextureView.surfaceTexture.setDefaultBufferSize() 方法用來設置TextureView的預覽尺寸;
- 創(chuàng)建一個ImageReader對象,并設置回調函數(shù);
- 在onImageAvailableListener中處理得到的圖像數(shù)據(jù);
5、打開相機
- /**
- * 打開相機
- */
- private fun openCamera() {
- if (ContextCompat.checkSelfPermission(mActivity, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
- mActivity.toast("沒有相機權限!")
- return
- }
- mCameraManager.openCamera(mCameraId, object : CameraDevice.StateCallback() {
- override fun onOpened(camera: CameraDevice) {
- log("onOpened")
- mCameraDevice = camera
- createCaptureSession(camera)
- }
- override fun onDisconnected(camera: CameraDevice) {
- log("onDisconnected")
- }
- override fun onError(camera: CameraDevice, error: Int) {
- log("onError $error")
- mActivity.toast("打開相機失敗!$error")
- }
- }, mCameraHandler)
- }
6、創(chuàng)建預覽會話
- /**
- * 創(chuàng)建預覽會話
- */
- private fun createCaptureSession(cameraDevice: CameraDevice) {
- val captureRequestBuilder = cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW)
- val surface = Surface(mTextureView.surfaceTexture)
- captureRequestBuilder.addTarget(surface) // 將CaptureRequest的構建器與Surface對象綁定在一起
- captureRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH) // 閃光燈
- captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE) // 自動對焦
- // 為相機預覽,創(chuàng)建一個CameraCaptureSession對象
- cameraDevice.createCaptureSession(arrayListOf(surface, mImageReader?.surface), object : CameraCaptureSession.StateCallback() {
- override fun onConfigureFailed(session: CameraCaptureSession?) {
- mActivity.toast("開啟預覽會話失??!")
- }
- override fun onConfigured(session: CameraCaptureSession) {
- mCameraCaptureSession = session
- session.setRepeatingRequest(captureRequestBuilder.build(), mCaptureCallBack, mCameraHandler)
- }
- }, mCameraHandler)
- }
- private val mCaptureCallBack = object : CameraCaptureSession.CaptureCallback() {
- override fun onCaptureCompleted(session: CameraCaptureSession, request: CaptureRequest?, result: TotalCaptureResult) {
- super.onCaptureCompleted(session, request, result)
- canExchangeCamera = true
- canTakePic = true
- }
- override fun onCaptureFailed(session: CameraCaptureSession?, request: CaptureRequest?, failure: CaptureFailure?) {
- super.onCaptureFailed(session, request, failure)
- log("onCaptureFailed")
- mActivity.toast("開啟預覽失敗!")
- }
- }
- 通過cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW) 創(chuàng)建一個用于預覽的Builder對象;
- 為該Builder對象添加一個Surface對象,并設置各種相關參數(shù);
- 通過cameraDevice.createCaptureSession創(chuàng)建一個會話,第一個參數(shù)中傳了一個 surface 和 mImageReader?.surface。這表明了這次會話的圖像數(shù)據(jù)的輸出到這兩個對象;
- 當會話創(chuàng)建成功時,通過 session.setRepeatingRequest(captureRequestBuilder.build(), mCaptureCallBack, mCameraHandler) 發(fā)起預覽請求;
7、拍照、保存
- /**
- * 拍照
- */
- fun takePic() {
- if (mCameraDevice == null || !mTextureView.isAvailable || !canTakePic) return
- mCameraDevice?.apply {
- val captureRequestBuilder = createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE)
- captureRequestBuilder.addTarget(mImageReader?.surface)
- captureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE) // 自動對焦
- captureRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH) // 閃光燈
- captureRequestBuilder.set(CaptureRequest.JPEG_ORIENTATION, mCameraSensorOrientation) //根據(jù)攝像頭方向對保存的照片進行旋轉,使其為"自然方向"
- mCameraCaptureSession?.capture(captureRequestBuilder.build(), null, mCameraHandler)
- ?: mActivity.toast("拍照異常!")
- }
- }
- private val onImageAvailableListener = OnImageAvailableListener {
- val image = it.acquireNextImage()
- val byteBuffer = image.planes[0].buffer
- val byteArray = ByteArray(byteBuffer.remaining())
- byteBuffer.get(byteArray)
- it.close()
- BitmapUtils.savePic(byteArray, mCameraSensorOrientation == 270, { savedPath, time ->
- mActivity.runOnUiThread {
- mActivity.toast("圖片保存成功!保存路徑:$savedPath 耗時:$time")
- }
- }, { msg ->
- mActivity.runOnUiThread {
- mActivity.toast("圖片保存失??!$msg")
- }
- })
- }
- 通過createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE) 創(chuàng)建一個拍照請求的Builder對象;
- 然后設置各種參數(shù)。注意,captureRequestBuilder.set(CaptureRequest.JPEG_ORIENTATION, mCameraSensorOrientation)用來設置保存照片的旋轉方向。如果不設置的話,保存的照片不是"自然方向";
- 拍照的結果是在 OnImageAvailableListener 對象中得到的;
- 通過 acquireNextImage() 方法獲取到一個Image對象,然后通過 image.planes[0].buffer 得到 byteBuffer,將這個 byteBuffer 轉換成 byteArray ;
- 這個 byteArray 就是拍照所得到的圖像數(shù)據(jù)。然后就可以把這個 byteArray 保存成圖片到手機存儲中;
8、 釋放相機及線程
- fun releaseCamera() {
- mCameraCaptureSession?.close()
- mCameraCaptureSession = null
- mCameraDevice?.close()
- mCameraDevice = null
- mImageReader?.close()
- mImageReader = null
- canExchangeCamera = false
- }
- fun releaseThread() {
- handlerThread.quitSafely()
- }
總結
Camera2 API和舊的Camera API區(qū)別很大, 剛開始用可能會很不習慣, 但Camera2有很多優(yōu)勢, 提供了非常多的參數(shù)供我們控制;
一起學習加油老鐵們;