自拍偷在线精品自拍偷,亚洲欧美中文日韩v在线观看不卡

C# GDI+實(shí)現(xiàn)等加速運(yùn)動(dòng)模式詳解

開(kāi)發(fā) 前端
在本文中,我們展示了如何通過(guò)使用GDI+提供的優(yōu)秀繪圖支持、清晰的代碼結(jié)構(gòu),實(shí)現(xiàn)了基礎(chǔ)的加速運(yùn)動(dòng)模式。這個(gè)基礎(chǔ)實(shí)現(xiàn)可以作為更復(fù)雜運(yùn)動(dòng)控制系統(tǒng)的基礎(chǔ),使得后續(xù)的開(kāi)發(fā)更加簡(jiǎn)單、穩(wěn)定和流暢。

1. 等加速運(yùn)動(dòng)原理

等加速運(yùn)動(dòng)是最基礎(chǔ)的加速模式,其特點(diǎn)是加速度恒定,速度隨時(shí)間線性變化。。在工業(yè)自動(dòng)化、游戲開(kāi)發(fā)、動(dòng)畫(huà)制作等領(lǐng)域都有廣泛應(yīng)用。本文將詳細(xì)介紹如何使用C#的GDI+來(lái)實(shí)現(xiàn)和可視化等加速運(yùn)動(dòng)。

1.1 基本公式

- v = v0 + at       (速度方程)
- s = v0t + (1/2)at2 (位移方程)
- v2 = v02 + 2as    (速度-位移方程)
其中:
v0: 初始速度
v: 當(dāng)前速度
a: 加速度
t: 時(shí)間

s: 位移

2. 實(shí)現(xiàn)代碼

2.1 運(yùn)動(dòng)參數(shù)類

public class MotionParameters
{
    public double InitialVelocity { get; set; } // 初始速度
    public double Acceleration { get; set; }     // 加速度
    public double MaxVelocity { get; set; }      // 最大速度
    public double Distance { get; set; }         // 總距離
    public Point StartPoint { get; set; }        // 起點(diǎn)
    public Point EndPoint { get; set; }          // 終點(diǎn)


    public MotionParameters()
    {
        InitialVelocity = 0;
        Acceleration = 100;     // 像素/秒2
        MaxVelocity = 300;     // 像素/秒
        StartPoint = new Point(0, 0);
        EndPoint = new Point(0, 0);
    }
}

2.2 運(yùn)動(dòng)控制類

public class MotionControl
{
    // 私有成員變量  
    private readonly MotionParameters _parameters;        // 運(yùn)動(dòng)參數(shù)  
    private double _currentTime;                         // 當(dāng)前運(yùn)動(dòng)時(shí)間  
    private double _currentVelocity;                     // 當(dāng)前速度  
    private Point _currentPosition;                      // 當(dāng)前位置  
    private bool _isAccelerating;                       // 是否處于加速階段  
    private double _totalDistance;                      // 總運(yùn)動(dòng)距離  
    private double _currentDistance;                    // 當(dāng)前已運(yùn)動(dòng)距離  


    // 添加公共屬性訪問(wèn)  
    public double CurrentVelocity => _currentVelocity;
    public bool IsCompleted => _currentDistance >= _totalDistance;
    public Point StartPoint => _parameters.StartPoint;
    public Point EndPoint => _parameters.EndPoint;


    public MotionControl(MotionParameters parameters)
    {
        _parameters = parameters;
        Initialize();
    }


    private void Initialize()
    {
        _currentTime = 0;
        _currentVelocity = _parameters.InitialVelocity;
        _currentPosition = _parameters.StartPoint;
        _isAccelerating = true;
        _currentDistance = 0;


        // 計(jì)算總距離  
        _totalDistance = Math.Sqrt(
            Math.Pow(_parameters.EndPoint.X - _parameters.StartPoint.X, 2) +
            Math.Pow(_parameters.EndPoint.Y - _parameters.StartPoint.Y, 2));
    }


    public Point CalculatePosition(double deltaTime)
    {
        if (IsCompleted) return _currentPosition;


        _currentTime += deltaTime;


        // 更新速度  
        if (_isAccelerating)
        {
            _currentVelocity += _parameters.Acceleration * deltaTime;
            if (_currentVelocity >= _parameters.MaxVelocity)
            {
                _currentVelocity = _parameters.MaxVelocity;
                _isAccelerating = false;
            }
        }


        // 計(jì)算這一幀移動(dòng)的距離  
        double frameDistance = _currentVelocity * deltaTime;
        _currentDistance += frameDistance;


        // 確保不超過(guò)總距離  
        if (_currentDistance >= _totalDistance)
        {
            _currentDistance = _totalDistance;
            _currentPosition = _parameters.EndPoint;
            return _currentPosition;
        }


        // 計(jì)算當(dāng)前位置  
        double ratio = _currentDistance / _totalDistance;
        _currentPosition.X = (int)(_parameters.StartPoint.X +
            (_parameters.EndPoint.X - _parameters.StartPoint.X) * ratio);
        _currentPosition.Y = (int)(_parameters.StartPoint.Y +
            (_parameters.EndPoint.Y - _parameters.StartPoint.Y) * ratio);


        return _currentPosition;
    }


    public void Reset()
    {
        Initialize();
    }
}

3. GDI+實(shí)現(xiàn)示例

3.1 主窗體類

public partial class Form1 : Form
{
    private MotionControl _motionControl;
    private Timer _animationTimer;
    private Point _objectPosition;
    private bool _isMoving;
    private List<Point> _trajectoryPoints;
    public Form1()
    {
        InitializeComponent();
        this.DoubleBuffered = true;
        _trajectoryPoints = new List<Point>();
        InitializeComponents();
        SetupMotionControl();


    }
    private void InitializeComponents()
    {
        _animationTimer = new Timer();
        _animationTimer.Interval = 16; // ~60fps  
        _animationTimer.Tick += AnimationTimer_Tick;


        this.Paint += MotionSimulationForm_Paint;
        this.MouseClick += MotionSimulationForm_MouseClick;
    }


    private void SetupMotionControl()
    {
        var parameters = new MotionParameters
        {
            InitialVelocity = 0,
            Acceleration = 200,
            MaxVelocity = 400,
            StartPoint = new Point(100, 300),
        };


        _motionControl = new MotionControl(parameters);
        _objectPosition = parameters.StartPoint;
    }


    private void MotionSimulationForm_Paint(object sender, PaintEventArgs e)
    {
        Graphics g = e.Graphics;
        g.SmoothingMode = SmoothingMode.AntiAlias;


        // 繪制軌跡  
        if (_trajectoryPoints.Count > 1)
        {
            using (Pen pen = new Pen(Color.LightBlue, 2))
            {
                for (int i = 1; i < _trajectoryPoints.Count; i++)
                {
                    g.DrawLine(pen, _trajectoryPoints[i - 1], _trajectoryPoints[i]);
                }
            }
        }


        // 繪制起點(diǎn)和終點(diǎn)  
        if (_isMoving)
        {
            using (Pen pen = new Pen(Color.Gray, 1))
            {
                g.DrawLine(pen, _motionControl.StartPoint, _motionControl.EndPoint);
            }
        }


        // 繪制運(yùn)動(dòng)物體  
        using (SolidBrush brush = new SolidBrush(Color.Blue))
        {
            g.FillEllipse(brush,
                _objectPosition.X - 15,
                _objectPosition.Y - 15,
                30, 30);
        }


        // 繪制信息  
        using (Font font = new Font("Arial", 10))
        using (SolidBrush brush = new SolidBrush(Color.Black))
        {
            string info = $"速度: {_motionControl.CurrentVelocity:F2} 像素/秒";
            g.DrawString(info, font, brush, 10, 10);
        }
    }


    private void AnimationTimer_Tick(object sender, EventArgs e)
    {
        if (_isMoving)
        {
            _objectPosition = _motionControl.CalculatePosition(0.016);
            _trajectoryPoints.Add(_objectPosition);


            if (_motionControl.IsCompleted)
            {
                _isMoving = false;
                _animationTimer.Stop();
            }


            Invalidate();
        }
    }


    private void MotionSimulationForm_MouseClick(object sender, MouseEventArgs e)
    {
        if (!_isMoving)
        {
            var parameters = new MotionParameters
            {
                InitialVelocity = 0,
                Acceleration = 200,
                MaxVelocity = 400,
                StartPoint = _objectPosition,
                EndPoint = e.Location
            };


            _motionControl = new MotionControl(parameters);
            _trajectoryPoints.Clear();
            _trajectoryPoints.Add(_objectPosition);
            _isMoving = true;
            _animationTimer.Start();
        }
    }
}

4. 總結(jié)

在本文中,我們展示了如何通過(guò)使用GDI+提供的優(yōu)秀繪圖支持、清晰的代碼結(jié)構(gòu),實(shí)現(xiàn)了基礎(chǔ)的加速運(yùn)動(dòng)模式。這個(gè)基礎(chǔ)實(shí)現(xiàn)可以作為更復(fù)雜運(yùn)動(dòng)控制系統(tǒng)的基礎(chǔ),使得后續(xù)的開(kāi)發(fā)更加簡(jiǎn)單、穩(wěn)定和流暢。

責(zé)任編輯:武曉燕 來(lái)源: 技術(shù)老小子
相關(guān)推薦

2024-10-31 11:03:06

C#橢圓運(yùn)動(dòng)緩沖

2009-08-21 09:23:11

C# GDI+

2009-08-19 17:45:26

C#使用GDI+

2025-01-14 09:10:34

C#機(jī)器人代碼

2009-08-31 17:35:19

C#使用GDI+實(shí)現(xiàn)餅

2009-08-25 18:04:30

C#實(shí)現(xiàn)Singlet

2009-09-07 05:10:52

C#模式窗體

2009-08-04 09:22:26

C#工廠模式

2009-09-09 18:50:23

C# 加密RSA

2009-08-31 16:23:13

C#接口

2009-08-25 10:44:50

C#實(shí)現(xiàn)多語(yǔ)言

2009-08-25 17:43:17

C#串口監(jiān)聽(tīng)

2009-09-09 18:57:26

C# 加密TripleDES

2009-08-21 10:13:02

C#異步初步

2009-08-26 09:22:44

C#實(shí)現(xiàn)打印功能

2009-08-26 11:07:36

C#打印窗體

2009-08-26 11:32:37

C#打印文檔

2009-08-26 12:59:08

C#打印設(shè)置

2009-09-03 14:55:56

C#實(shí)現(xiàn)DataGri

2009-09-09 12:55:59

C# TextBox事
點(diǎn)贊
收藏

51CTO技術(shù)棧公眾號(hào)