自拍偷在线精品自拍偷,亚洲欧美中文日韩v在线观看不卡

詳解.Net Micro實(shí)現(xiàn)SideShow窗體界面實(shí)例

開(kāi)發(fā) 后端
基于MF系統(tǒng)的Windows SideShow界面是非常炫的(如下圖)。既然微軟能用.Net Micro Framework實(shí)現(xiàn)這么棒的界面效果,我想我們也能做到。

基于MF系統(tǒng)的Windows SideShow界面是非常炫的(如下圖)。既然微軟能用.Net Micro Framework實(shí)現(xiàn)這么棒的界面效果,我想我們也能做到。

 

(SideShow模擬器界面和游戲程序中的右鍵菜單—注意菜單彈出后,其它的界面變暗了)
現(xiàn)在的任務(wù)是設(shè)計(jì)一套支持鼠標(biāo)(或觸摸屏)的窗體框架(目前MF提供的Window類僅支持按鍵功能),所以正好把SideShow如此炫的界面元素也可以添加進(jìn)來(lái)。
用過(guò)MF的人知道是用下面的方法來(lái)實(shí)現(xiàn)按鍵事件接收的,既然我們要支持鼠標(biāo)功能,所以最好也用類似的機(jī)理實(shí)現(xiàn)。
    //按鍵事件
    protected override void OnButtonDown(ButtonEventArgs e)
    {
        switch (e.Button)
        {
            //按下確定鍵
            case Button.Select:
                break;
            //按下左鍵
            case Button.Left:
                break;
            //按下右鍵
            case Button.Right:
                break;
            //按向上
            case Button.Up:
                break;
            //按向下
            case Button.Down:
                break;
            //按下菜單
            case Button.Menu:
                break;
            //按下返回鍵
            case Button.Back:
                break;
        }
        base.OnButtonDown(e);
    }
用反編譯工具仔細(xì)研究了MF底層庫(kù)代碼(.Net FrameWork 太龐大了,一個(gè)人絕對(duì)短時(shí)間內(nèi)看不完,其實(shí)也很難看下去,但是對(duì)剛剛起步的MF來(lái)說(shuō),.Net Micro FrameWork就簡(jiǎn)單多了),終于理清了頭緒。主要原理是在鼠標(biāo)信息處理線程中通過(guò)Application.Current.Windows 屬性(該屬性存放了當(dāng)前實(shí)例所有派生于Window類的窗體)和應(yīng)用實(shí)例的this.Dispatcher屬性的BeginInvoke方法,外部調(diào)用窗體鼠標(biāo)事件函數(shù)。充分利用基類虛函數(shù)的妙處來(lái)實(shí)現(xiàn)類似按鍵信息處理的功能。
在YFWindowBase類中聲明如下虛擬鼠標(biāo)事件函數(shù)。
//鼠標(biāo)移動(dòng)
    public virtual void OnMouseMove(object sender, MouseEventArgs e)
    {
        if (MouseMove != null) MouseMove(sender, e);
    }
    //鼠標(biāo)單擊
    public virtual void OnMouseClick(object sender, MouseEventArgs e)
    {
        if (MouseClick != null) MouseClick(sender, e);
    }
    //按下
    public virtual void OnMouseDown(object sender, MouseEventArgs e)
    {
       if (MouseDown != null) MouseDown(sender, e);
    }
    //抬起
    public virtual void OnMouseUp(object sender, MouseEventArgs e)
    {
        if (MouseUp != null) MouseUp(sender, e);
    }
 
在鼠標(biāo)信息處理函數(shù)中執(zhí)行如下的代碼即可。
   //處理鼠標(biāo)消息
    private static void TransactMouse(MouseState state, int x, int y, MouseButtons button)
    {
        if (Application.Current == null) return;
        for (int i = Application.Current.Windows.Count - 1; i >= 0; i--)
        {
            try
            {
                YFWindowBase mw = Application.Current.Windows[i] as YFWindowBase;
 
                if (mw.Enabled && mw.IsVisible)
                {
                    //判斷子窗體
                    bool bReturn = false;
                    for (int j = mw.Children.Count - 1; j >= 0; j--)
                    {
                        //僅最上層并且可視的控件接收鼠標(biāo)消息
                        YFControl cl = mw.Children[j];
                        if (!bReturn && cl.Visible && IsRectContains(x, y, mw.Left + cl.Left, mw.Top + cl.Top, cl.Width, cl.Height))
                        {
                            if (cl.Enable) //Enable和Visible不一樣,Enable即使無(wú)效,下層控件也沒(méi)有機(jī)會(huì)獲得鼠標(biāo)消息
                            {
                                if (!cl._EnterFlag)
                                {
                                    cl._EnterFlag = true;
                                    _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseEnter), cl, new MouseEventArgs(button, x - cl.Left - mw.Left, y - cl.Top - mw.Top));
                                }
                                if ((state & MouseState.Move) > 0)
                                    _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseMove), cl, new MouseEventArgs(button, x - cl.Left - mw.Left, y - cl.Top - mw.Top));
                                if ((state & MouseState.Down) > 0)
                                    _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseDown), cl, new MouseEventArgs(button, x - cl.Left - mw.Left, y - cl.Top - mw.Top));
                                if ((state & MouseState.Up) > 0)
                                    _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseUp), cl, new MouseEventArgs(button, x - cl.Left - mw.Left, y - cl.Top - mw.Top));
                                if ((state & MouseState.Click) > 0)
                                    _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseClick), cl, new MouseEventArgs(button, x - cl.Left - mw.Left, y - cl.Top - mw.Top));
                            }
                            //向主窗體傳OnMouseEvent消息,為了繪制鼠標(biāo)
                            if ((state & MouseState.Event) > 0)
                                _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseEvent), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                            bReturn = true;
                        }
                        else
                        {
                            if (cl._EnterFlag)
                            {
                                cl._EnterFlag = false;
                                _dispatcher.BeginInvoke(new MouseInputEventHandler(cl.OnMouseLeave), cl, new MouseEventArgs(button, x - cl.Left, y - cl.Top));
                            }
                        }
                    }
                    if (bReturn) return;
                }
 
                //僅最上層并且可視的窗體接收鼠標(biāo)消息
                if (mw.IsVisible && IsRectContains(x, y, mw.Left, mw.Top, mw.Width, mw.Height))
                {
                    if (!mw.Enabled) return;
 
                    if ((state & MouseState.Move) > 0)
                        _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseMove), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                    if ((state & MouseState.Down) > 0)
                        _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseDown), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                    if ((state & MouseState.Up) > 0)
                        _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseUp), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                    if ((state & MouseState.Click) > 0)
                        _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseClick), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                    if ((state & MouseState.Event) > 0)
                        _dispatcher.BeginInvoke(new MouseInputEventHandler(mw.OnMouseEvent), mw, new MouseEventArgs(button, x - mw.Left, y - mw.Top));
                    return;
                }
            }
            catch (Exception e)
            {
                throw new Exception(e.Message.ToString(), e);
            }
        }
    }
  用戶程序的窗體類只要派生于YFWindowBase類,就可以直接支持鼠標(biāo)和按鍵功能了。用戶代碼如下:
    //主窗體
    internal sealed class MFWindow :YFWindowBase
    {
        public YFLabel label1;
        YFButton button1, button2, button3, button4, button5;
        public MFWindow()
        {
            //標(biāo)簽
            label1 = new YFLabel("就緒", 0, Height - 25, Width, 25);
            label1.TextAlign = TextAlignment.Left;
            label1.BackColor = ColorUtility.ColorFromRGB(189, 235, 255);
            label1.BorderStyle = BorderStyle.FixedSingle;
            //添加按鈕
            button1 = new YFButton("觸摸屏校準(zhǔn)", 30, 35, 90, 40);
            button1.MouseClick += new MouseInputEventHandler(button_MouseClick);
            button2 = new YFButton("計(jì)算器",200, 35, 90, 40);
            button2.MouseClick += new MouseInputEventHandler(button_MouseClick);
            button3 = new YFButton("簡(jiǎn)易記事本", 30, 135, 90, 40);
            button3.MouseClick += new MouseInputEventHandler(button_MouseClick);
            button4 = new YFButton("關(guān)于...", 200, 135, 90, 40);
            button4.MouseClick += new MouseInputEventHandler(button_MouseClick);
            button5 = new YFButton("主菜單", 125, 85, 70, 40);
            button5.MouseClick += new MouseInputEventHandler(button_MouseClick);
            Children.Add(button1);
            Children.Add(button2);
            Children.Add(button3);
            Children.Add(button4);
            Children.Add(button5);
            Children.Add(label1);
            button3.Enable = false;
            //button3.Visible = false;
            //設(shè)置菜單
            Menu.AddItem(new MenuItem("觸摸屏校準(zhǔn)"));
            Menu.AddItem(new MenuItem("-"));
            Menu.AddItem(new MenuItem("計(jì)算器"));
            Menu.AddItem(new MenuItem("簡(jiǎn)易記事本"));
            Menu.AddItem(new MenuItem("-"));
            Menu.AddItem(new MenuItem("關(guān)于..."));
            Menu[3].Enabled = false;
            //Menu[3].Visible = false;
        }       
#p#      

  //按鈕事件
        void button_MouseClick(object sender, MouseEventArgs e)
        {
            YFButton button=((YFButton)sender);
            switch (button.Text)
            {
                case "主菜單":
                    //彈出菜單
                    this.Menu.Show();
                    break;
                default:
                    OnMenuClick(new MenuEventArgs(0, button.Text));
                    break;
            }                         
        }
運(yùn)行后的界面如下:

 
 

圖1:主界面(按鈕即支持鼠標(biāo)也可以用按鍵切換輸入焦點(diǎn)(right鍵等同于PC平臺(tái)上的Tab鍵),并用OK鍵觸發(fā)按鍵事件)

 

圖2:?jiǎn)螕糁鞑藛伟粹o或單擊“Menu”就可以彈出主菜單

 

圖3:不要小看了上圖的藍(lán)色小圓,是我費(fèi)了好大勁才繪制出來(lái)的(目前MF僅支持矩形框的填充)。
private void DrawCircle(Color c,int x, int y, int r, DrawingContext dc)
    {
        Pen p=new Pen(c);
        SolidColorBrush b = new SolidColorBrush(c);
        int Offset45=(int)(0.707*r);
        int Offset30 = r / 2;
        int Offset60 = (int)(0.866 * r);
 
        for (int i = Offset45; i < r + 1; i++)
        {
            dc.DrawEllipse(null, p, x, y, i, i);
        }
        dc.DrawRectangle(b, null, x - Offset45, y - Offset45,Offset45*2, Offset45*2);
        dc.DrawRectangle(b, null, x - Offset60, y - Offset30, Offset60 * 2, Offset30 * 2);
        dc.DrawRectangle(b, null, x - Offset30, y - Offset60, Offset30 * 2, Offset60 * 2);
 
        dc.DrawLine(p, x - Offset60, y - Offset30, x - Offset30, y - Offset60);
        dc.DrawLine(p, x+ Offset60 , y + Offset30, x + Offset30 ,y + Offset60 );
        dc.DrawLine(p, x - Offset60, y + Offset30, x - Offset30 , y + Offset60);
        dc.DrawLine(p, x + Offset60, y - Offset30, x + Offset30, y - Offset60);
   }
 

 
圖5:終于在MF上實(shí)現(xiàn)了計(jì)算器的功能,目前不僅支持鼠標(biāo),也可以用光標(biāo)鍵和OK鍵進(jìn)行輸入計(jì)算了。
別小看了計(jì)算器程序,由于MF僅有數(shù)字轉(zhuǎn)字符串功能,沒(méi)有實(shí)現(xiàn)字符串轉(zhuǎn)數(shù)字的功能,我自己自定義了一些函數(shù),用了一些特殊的用法才編寫完成。
//數(shù)字輸入的部分代碼
if (strInput == "0.") dblInput = 0;
        if (strInput != "0.")
        {
            strInput += b.Text;
            if (strInput.IndexOf('.')<1)
            {
                dblInput *= 10;
                dblInput += ToDouble(b.Text);
            }
            else
            {
                int index = strInput.Length - strInput.LastIndexOf('.') - 1;
                dblInput += ToDouble(b.Text) /System.Math.Pow(10,index);
            }
        }
        else if (b.Text != "0")
        {
            strInput = b.Text;
            dblInput = ToDouble(b.Text);
     }
   下面是窗體的界面搭建部分,你絕對(duì)想不到用這么短的代碼就實(shí)現(xiàn)了上圖的界面布局(看過(guò)我以前.Net Micro Framework研究的網(wǎng)友,應(yīng)該對(duì)MF本身提供的控件有印象,正是因?yàn)橄到y(tǒng)的控件不好用,我專門重新寫了一套MF控件類)。
    YFButton[] button=new YFButton[20];
    YFLabel lblInput = null;
    string[] strText = new string[] { "7", "8", "9", "/", "CE", "4", "5", "6", "*", "%", "1", "2", "3", "-", "1/x", "0", "+/-", ".", "+", "=" };
    public YFCalc(string Title,int Width,int Height,YFWindowBase Parent)
        : base(Title, Width, Height, Parent)
    {
        int x=ClientRect.X,y=ClientRect.Y;
 
        lblInput = new YFLabel("0.", x + 5, y + 5, ClientRect.Width - 10, 20);
        lblInput.TextAlign = TextAlignment.Right;
        Children.Add(lblInput);
        for (int i = 0; i < 20; i++)
        {
            if(i % 5==0 && i!=0)
            {
                x = ClientRect.X;
                y = y + 32;
            }
            button[i] = new YFButton("", x + 5, y + 32, 32, 28);
            button[i].Text = strText[i];
            button[i].MouseClick += new MouseInputEventHandler(button_MouseClick);
            x += 37;
            Children.Add(button[i]);
        }              
    }
    //按鈕單擊
    void button_MouseClick(object sender, MouseEventArgs e)
{
}
其實(shí)這段時(shí)間以來(lái),我一直在研究MF,雖然目前它還不是很成熟,但是隨著研究的深入,越來(lái)越對(duì)它癡迷,越來(lái)越發(fā)現(xiàn)很多MF的寶藏(如果你有耐心的話,一定要看看MF底層框架的源碼(通過(guò)反編譯工具Reflector),你會(huì)發(fā)現(xiàn)很多很有意思的功能)。
MF相對(duì)于Windows XP/Vista、Windows CE而言,還只能算一個(gè)嬰孩,但就是這樣,就如一個(gè)偉人所說(shuō):孩子就是未來(lái)的希望。所以有理由相信MF的明天會(huì)更好。

責(zé)任編輯:符甲 來(lái)源: armodm.com
相關(guān)推薦

2009-08-26 11:07:36

C#打印窗體

2009-07-09 09:28:19

.Net Micro

2009-09-07 06:18:57

C#窗體設(shè)計(jì)器

2009-04-30 13:24:45

VB.NET 2008窗體應(yīng)用實(shí)例

2011-06-21 09:33:49

Qt 啟動(dòng) 界面

2009-11-10 15:07:11

VB.NET窗體

2009-06-29 10:19:42

.NET Micro性能優(yōu)化

2009-11-03 17:24:01

VB.NET特殊形狀窗

2009-09-07 03:44:50

C#窗體間傳值

2010-01-07 16:51:56

VB.NET窗體鉤子

2010-01-06 15:56:18

.Net Framew

2009-10-14 14:50:16

VB6.0VB.NET

2009-11-17 10:29:39

.NET Micro

2024-07-03 08:21:56

MDI窗體界面

2009-07-17 14:38:49

Micro Frame

2009-07-24 15:07:56

ASP.NET上傳文件

2009-07-21 17:06:35

iBATIS.NET執(zhí)

2009-07-16 15:02:33

Shapes命名空間Net Micro F

2010-10-08 17:03:59

.NET Micro Visual Stud

2009-07-17 13:56:44

.Net Micro
點(diǎn)贊
收藏

51CTO技術(shù)棧公眾號(hào)