Cocos2D學(xué)習(xí)筆記之Animation初始化
作者:佚名
本文介紹的是Cocos2D學(xué)習(xí)筆記之Animation初始化,主要通過(guò)兩個(gè)小實(shí)例來(lái)認(rèn)識(shí)和學(xué)習(xí)Animation,來(lái)看內(nèi)容。
Cocos2D學(xué)習(xí)筆記之Animation初始化是本文要介紹的內(nèi)容,主要來(lái)學(xué)習(xí)Animation,內(nèi)容不多,汗很詳細(xì),我們來(lái)看詳細(xì)內(nèi)容,先來(lái)看Cocos2D中Animation的初始化的兩種方式:
(1).采用多張貼圖
- Animation walkAnimation = [Animation animationWithName:@"walk" delay:0.1f];
- or(int i = 1; i < 5; i++)
- {
- [walkAnimation addFrameWithFilename:[NSString stringWithFormat:@"walk_%02d.png", i]];
- }
- id animate = [Animate actionWithAnimation:walkAnimation];
- RepeatForever *rep = [RepeatForever actionWithAction:animate];
- self runAction:rep];
(2).采用一張貼圖(動(dòng)作幀序列)
- CCSpriteSheet *mgr = [CCSpriteSheet spriteSheetWithFile:@"flight.png" capacity:5];
- CCSprite* flight = [CCSprite spriteWithTexture:mgr.texture rect:CGRectMake(0,0,31,30)];
- flight.position = ccp(300, 0);
- flight.scale = 1.1;
- flight.anchorPoint = ccp(0.0f, 0.0f);
- [mgr addChild:flight z:1 tag:99];
- CCAnimation *animation = [CCAnimation animationWithName:@"flight" delay:0.2f];
- for(int i = 0; i < 3; i++)
- {
- int x= i % 3;
- [animation addFrameWithTexture:mgr.texture rect:CGRectMake(x*32, 0, 31, 30) ];
- }
- id action = [CCAnimate actionWithAnimation: animation];
- [flight runAction:[CCRepeatForever actionWithAction:action]];
小結(jié):Cocos2D學(xué)習(xí)筆記之Animation初始化的內(nèi)容介紹完了,希望本文對(duì)你有所幫助!
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