JS異步編程五:Jscex制作憤怒的小鳥
Jscex真的能制作憤怒的小鳥?在我沒有接觸Jscex之前,我也不相信!但是只要解決了重力場運(yùn)動和碰撞的兩大物理問題,Jscex版的憤怒小鳥,那就是囊中之物。
如果關(guān)注這個系列的話,在JS異步編程二:自由落體中,模擬了蘋果在重力場下的自由落體運(yùn)動。
那么我們可以輕松的幫它擴(kuò)展一個水平方向上的速度.
- <script type="text/javascript">
- function Bird(startPos, speed_X, speed_Y, element) {
- this.speed_X = speed_X;
- this.speed_Y = speed_Y;
- this.startPos = startPos;
- this.fly = function () {
- flyAsync(element, startPos, speed_X, speed_Y).start();
- }
- }
- var flyAsync = eval(Jscex.compile("async", function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- //vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_YTemp = speed_Y;
- var time = 0;
- while (Math.abs(speed_Y) <= speed_YTemp) {
- $await(Jscex.Async.sleep(50));
- time = time + 50;
- speed_Y = speed_Y - a_y;
- startPos.y -= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- }));
- function Button1_onclick() {
- var bird = new Bird({ x: 0, y: 300 }, 400, 700, document.getElementById("birdDiv"));
- bird.fly();
- }
- </script>
- <input id="Button1" type="button" value="發(fā)¢射?" onclick="return Button1_onclick()" />
- <div id="birdDiv" style="left: 0px; top: 300px; position: absolute;">
- <img id="bird" src="bird.jpg" alt="" />
- </div>
可以看得出來,有點生硬,而且位移有點偏差,比如啟始的top:1000,終止的top:1100!主要原因是在結(jié)束while (Math.abs(speed_Y) <= speed_YTemp)的之前那***一次
循環(huán)帶來的誤差!那么就完善一下while里面的條件,讓它不執(zhí)行***一次循環(huán)。
- var flyAsync = eval(Jscex.compile("async", function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- //vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_YTemp = speed_Y;
- var time = 0;
- var maxY = startPos.y
- while (speed_Y > 0 ? (Math.abs(speed_Y) <= speed_YTemp) : (e.offsetTop - (speed_Y - a_y) * 0.05 <= maxY)) {
- $await(Jscex.Async.sleep(50));
- time = time + 50;
- speed_Y = speed_Y - a_y;
- startPos.y -= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- }));
***讓小鳥撞擊地面彈起,然后又撞擊地面彈起···一直循環(huán)下去
- var flyAsync = eval(Jscex.compile("async", function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- var maxY = startPos.y;
- //所用公式?:vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_YTemp = speed_Y;
- var time = 0;
- while (true) {
- $await(Jscex.Async.sleep(1));
- while (speed_Y > 0 ? (Math.abs(speed_Y) <= speed_YTemp) : (e.offsetTop - (speed_Y - a_y) * 0.05 <= maxY)) {
- $await(Jscex.Async.sleep(50));
- time = time + 50;
- speed_Y = speed_Y - a_y;
- startPos.y -= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- //與地面撞擊,X軸損失一部分速度,Y軸損失一部分速度并且被彈起
- speed_X = speed_X / 2;
- speed_Y = -speed_Y / 3;
- if (speed_X < 6) break;
- }
- }));
因為撞擊的過程當(dāng)中,X軸損失一部分速度,Y軸損失一部分速度并且被彈起,當(dāng)speed_X小于6的時候退出循環(huán)。
未完待續(xù)啊·····················要去上班了啊······
ps:感興趣的小盆友可以利用CSS3,讓小鳥在空中運(yùn)動的過程中受到了一定的空氣阻力,導(dǎo)致小鳥旋轉(zhuǎn)一定角度,小鳥在落地之后,導(dǎo)致小鳥在地上滾動前進(jìn),這樣更加逼真的體現(xiàn)了現(xiàn)實中的物體運(yùn)動。
效果觀看:http://www.cnblogs.com/iamzhanglei/archive/2011/08/24/2151473.html
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