Python中寫一個(gè)乒乓球類的游戲
最近開始學(xué)Python,感覺挺好玩的,既有腳本語言的靈活性,又有豐富的類庫與面向?qū)ο蟮奶攸c(diǎn),開發(fā)起來很方便。
最近開始學(xué)Python,感覺挺好玩的,既有腳本語言的靈活性,又有豐富的類庫與面向?qū)ο蟮奶攸c(diǎn),開發(fā)起來很方便。
游戲的規(guī)則和乒乓球一樣,如果妙蛙種子掉地上了就算輸,你可以用藍(lán)色的蹺蹺板彈它,使他不落到地面上。
Game Over后可按任意鍵繼續(xù)游戲或選擇退出。
代碼如下:
- import sys, pygame
- from random import *
- from pygame.locals import *
- from pygame.font import *
- class MyPlayer(pygame.sprite.Sprite):
- def __init__(self, image_file, location, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image_file)
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = location
- self.speed = speed
- self.status = True
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.left < 0 or self.rect.right > width:
- self.speed[0] = -self.speed[0]
- if self.rect.top < 0:
- self.speed[1] = -self.speed[1]
- if self.rect.bottom > height:
- #Game over
- self.status = False
- class Reflector(pygame.sprite.Sprite):
- def __init__(self, image_file, location, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image_file)
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = location
- self.speed = speed
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.left < 0 or self.rect.right > width:
- self.speed[0] = -self.speed[0]
- if self.rect.top < 0 or self.rect.bottom > height:
- self.speed[1] = -self.speed[1]
- def animate(players):
- screen.fill([255,255,255])
- for player in players:
- player.move()
- for player in players:
- players.remove(player)
- if pygame.sprite.spritecollide(player,players,False):
- player.speed[0] = -player.speed[0]
- player.speed[1] = -player.speed[1]
- players.add(player)
- player.move()
- screen.blit(player.image,player.rect)
- pygame.display.flip()
- pygame.time.delay(10)
- pygame.init()
- size = width,height = 640,480
- screen = pygame.display.set_mode(size)
- screen.fill([255,255,255])
- pygame.display.set_caption("MiaoWa Game")
- def play():
- img_player = "C:\Users\dswu\Desktop\player.png"
- players = pygame.sprite.Group()
- for row in range(0,1):
- for column in range(0,1):
- playerLocation = [column*250+10,row*250+10]
- playerSpeed = [choice([-2,2]), choice([-2,2])]
- player = MyPlayer(img_player, playerLocation, playerSpeed)
- players.add(player)
- img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
- ref_pos = [0,464]
- ref_speed = [0,0]
- reflector = Reflector(img_ref_path, ref_pos, ref_speed)
- players.add(reflector)
- running = True
- while running:
- key_pressed = pygame.key.get_pressed()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- game.quit()
- if event.type == KEYDOWN:
- if event.key == K_LEFT:
- ref_speed[0] = -2
- elif event.key == K_RIGHT:
- ref_speed[0] = +2
- animate(players)
- if player.status == False:
- running = False
- final_text = "Game Over!"
- ft_font = pygame.font.Font(None, 100)
- ft_surf = ft_font.render(final_text, 1, (0,0,0))
- screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])
- tip_text = "Type any key to continue"
- tip_font = pygame.font.Font(None, 50)
- tip_surf = tip_font.render(tip_text, 1, (0,0,0))
- screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])
- pygame.display.flip()
- keepOn = True
- while keepOn:
- key_pressed = pygame.key.get_pressed()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- if event.type == KEYDOWN:
- play()
- play()
主要是通過pygame.sprite.Sprite類實(shí)現(xiàn)碰撞的監(jiān)控,通過事件的捕捉及判斷實(shí)現(xiàn)這種彈力球類的游戲,其中涉及到文字在界面上的顯示,游戲中的循環(huán)控制,以及重新開始游戲等。
把上面這段代碼貼到你的IDLE中,找到下面這兩行替換成你機(jī)器中的圖片路徑,按F5就可以運(yùn)行了。
img_player = "C:\Users\dswu\Desktop\player.png"
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
由于比較簡(jiǎn)單,看看代碼運(yùn)行一下應(yīng)該就差不多明白了,如果有不明白的地方請(qǐng)給我留言,方便一起學(xué)習(xí)與進(jìn)步。
平時(shí)都在線,歡迎交流。
責(zé)任編輯:王雪燕
來源:
博客園